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Old Apr 07, 2007, 05:20 PM // 17:20   #1
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Default Is rune of absorbtion still used in pvp?

So as the title says do you guys use it and if not what runes would you use on your armour?
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Old Apr 07, 2007, 05:27 PM // 17:27   #2
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Mostly not, however, on some characters it can be useful.
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Old Apr 07, 2007, 05:31 PM // 17:31   #3
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not at all actually. On a 3 attribute warrior you're gonna want weaon mastry+tactics+clarity+recovery+vigor, and on a 2 attribute warrior you're gonna want minor strength instead of the minor tactics for the 100 baseline armor.
The only build I think I could find a spot for it is a conjure warrior, who would go weapon mastry+absorption+clarity+recovery+vigor.
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Old Apr 07, 2007, 07:14 PM // 19:14   #4
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Quote:
Originally Posted by Thomas.knbk
not at all actually. On a 3 attribute warrior you're gonna want weaon mastry+tactics+clarity+recovery+vigor, and on a 2 attribute warrior you're gonna want minor strength instead of the minor tactics for the 100 baseline armor.
The only build I think I could find a spot for it is a conjure warrior, who would go weapon mastry+absorption+clarity+recovery+vigor.
When I run a Conjure warrior, I usually run strength high enough that I can still take in a shield. You lose about 2 points of damage from the Conjure, and the shield really improves your ability to overextend and skirmish.

I take Absorption sometimes if I'm on a character that I think will be ganking a lot. It really adds up against archer fire.
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Old Apr 07, 2007, 07:27 PM // 19:27   #5
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Never on a non-splitable war/ one that stays at stand, athough I carry it most of the time on a warrior that I know will split alot( most sowrd wars, ect)
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Old Apr 07, 2007, 10:21 PM // 22:21   #6
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On split war, Sup Absorb is still viable. You should have Mending Touch, or Plague Touch, Signet Of Malice, etc.. so you can take Rune Clarity out. And Sup Absorb is also good against NPC archers and Guild Lord.
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Old Apr 08, 2007, 12:22 AM // 00:22   #7
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I run it still out of habit/not changing my rune setup.

Whether or not its preferable the whole time or not there are normally situations where it comes in handy in a lot of games, turtle assaults, vod etc.

As for clarity/whatever runes you either have self condition removal or you are with monks/mend touch ranger etc. Waiting for stuff to come off is pretty bad anyway so just rage more at your monks :-|

But I still run all +energy armor on most warriors because it makes me happy (one extra bulls strike/frenzy cancel per skirmish, one extra shock if you're doing that (which I will be preferably)) and I'm pretty sure that I'm in the minority on that.

Interesting that people run the req 13 armor, I'd pretty much dismissed that since if people start chucking weakness around you don't meet the req anymore...
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Old Apr 08, 2007, 02:33 AM // 02:33   #8
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There isn't that much weakness going around though. YAA isn't as popular anymore, and enfeebling blood is only used on bloodspike...only one i really see is devastating hammer, but only when they're linebacking.
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Old Apr 08, 2007, 04:50 AM // 04:50   #9
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I miss the days of farming ettins for those oh-so-valuable Sup Vigs and Sup Abs.
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Old Apr 08, 2007, 06:34 AM // 06:34   #10
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Reduced Cripple
Reduced Blind
Minor Tactics
Minor Weapon
Superior Vigor

What are you honestly going to drop for an Absorption? Especially on a gank Warrior.
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Old Apr 08, 2007, 11:39 AM // 11:39   #11
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Sup Vigor
Minor Weapon
Minor Tactics / Vitae
Minor Strength / Vitae
Vitae

What are you honestly going to drop for absorption or reduced condition runes?
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Old Apr 08, 2007, 01:57 PM // 13:57   #12
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Quote:
Originally Posted by JR
Reduced Cripple
Reduced Blind
Minor Tactics
Minor Weapon
Superior Vigor

What are you honestly going to drop for an Absorption? Especially on a gank Warrior.
On my war, I usually run:

Reduced Cripple
Minor Str
Minor Tactics
Minor Weapon
Superior Vigor

I do this because my PvE shield is str based, so I need the str rune. I also think reduc blind isn't that important because it is such a high priority remove you can't wait to let it expire, even at 36% reduced. But unless you are running a sup, reduce > abs > vitae on most wars.

http://wiki.xoohq.com/index.php?titl..._physical_gear
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Old Apr 08, 2007, 02:05 PM // 14:05   #13
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When did everyone become a pussy and stop running sup weaponmastery?
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Old Apr 08, 2007, 03:01 PM // 15:01   #14
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Quote:
Originally Posted by Thom Bangalter
When did everyone become a pussy and stop running sup weaponmastery?
Stupid no more armor swapping...
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Old Apr 08, 2007, 05:52 PM // 17:52   #15
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Quote:
Originally Posted by JR
Reduced Cripple
Reduced Blind
Minor Tactics
Minor Weapon
Superior Vigor
QFT. No place for any other runes.
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Old Apr 08, 2007, 08:00 PM // 20:00   #16
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Quote:
Originally Posted by JR
Reduced Cripple
Reduced Blind
Minor Tactics
Minor Weapon
Superior Vigor

What are you honestly going to drop for an Absorption? Especially on a gank Warrior.
That depends. Am I running Mending Touch? I can imagine waiting out a Blind if I have self condition removal because I need the energy, but Cripple is almost always from a Pin Down, and that lasts a very long time. If I'm in a situation where I need the cripple gone, I'll use MT rather than waiting it out, even if I need to switch into a higher energy set to do it.

I guess if you get your MT d-shotted AND you fail to dodge pin down, the cripple reduction could come in handy. I've certainly seen that situation come up. However, it's not anywhere near as common as losing or having to retreat from a skirmish in the base due to archer fire. Absorption adds up pretty quickly against autoattacks.

I can't remember the last time I was ever able to fit a Vitae on my warrior. They just don't do enough for me to care.
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Old Apr 09, 2007, 04:41 AM // 04:41   #17
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Quote:
Originally Posted by Wasteland Squidget
That depends. Am I running Mending Touch? I can imagine waiting out a Blind if I have self condition removal because I need the energy, but Cripple is almost always from a Pin Down, and that lasts a very long time. If I'm in a situation where I need the cripple gone, I'll use MT rather than waiting it out, even if I need to switch into a higher energy set to do it.

I guess if you get your MT d-shotted AND you fail to dodge pin down, the cripple reduction could come in handy. I've certainly seen that situation come up. However, it's not anywhere near as common as losing or having to retreat from a skirmish in the base due to archer fire. Absorption adds up pretty quickly against autoattacks.
To add to all of that - the huge difference reduced Cripple makes on Burning Isle alone (lava) is a strong reason to take it, given how likely it is that you will want to split against a lot of guilds that run that map.
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Old Apr 09, 2007, 12:58 PM // 12:58   #18
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Quote:
Originally Posted by Wasteland Squidget
That depends. Am I running Mending Touch? I can imagine waiting out a Blind if I have self condition removal because I need the energy, but Cripple is almost always from a Pin Down, and that lasts a very long time. If I'm in a situation where I need the cripple gone, I'll use MT rather than waiting it out, even if I need to switch into a higher energy set to do it.

I guess if you get your MT d-shotted AND you fail to dodge pin down, the cripple reduction could come in handy. I've certainly seen that situation come up. However, it's not anywhere near as common as losing or having to retreat from a skirmish in the base due to archer fire. Absorption adds up pretty quickly against autoattacks.

I can't remember the last time I was ever able to fit a Vitae on my warrior. They just don't do enough for me to care.
also i dont run reduced cripple as a stand warrior when i have a rc monk :S
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Old Apr 09, 2007, 01:26 PM // 13:26   #19
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Quote:
Originally Posted by JR
Reduced Cripple
Reduced Blind
Minor Tactics
Minor Weapon
Superior Vigor

What are you honestly going to drop for an Absorption? Especially on a gank Warrior.
You've been saying that for a long time, but I cant agree. No Blind or Cripple is ever going to last its full duration because RC and MT are so prevalent. Reduced condition runes are a waste.

Weapon / Str / Tact / Absorb / Vigor imo.
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Old Apr 09, 2007, 02:56 PM // 14:56   #20
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I think that depends on what kind of warrior you're playing. If you're playing a one-dimentional "deal damage" type warrior, then yeah, you'll always be by monks and yeah, you'll always get your conditions removed. But say you're on a less one-dimentional warrior. You don't have the condi removal, but you can see yourself pushing up to harrass the flag runner.

If you have reduced blind gear, a blind bot is going to be spending much more of his time blinding you, a CS is going to have to spend more time crippling you, and there is more room for error on their side. Also, some conditions last short enough that you don't need to mend them off, which saves energy. Is that really not worth it for 1% armor penetration and an extra second of rush? The absorption might not be worth it, if you're mostly fighting them on their transit to the stand. I think it really depends on the warriors role, how he plays, and what skills he brings.

It's going to be differant on a gank warrior compared to a stand warrior, and differant on an agressive warrior then one who prefers to play it safe.
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